AreaAudit

Which languages each generator says it supports, and where

Fifteen dialogue languages set per project, plus one

SceneMixer states that spoken dialogue is set per project to any of the same 15 languages its interface offers, with Cantonese available as a sixteenth for dialogue only. The vendor describes the language being performed as the shot is generated. As of 2026-09-22.

Four statements about dialogue, in four different unitsA named set of fifteen. One further language offered for speech and not for the interface. A setting applied per project. And a described method, in which the chosen language is performed as the shot is generated rather than laid over finished footage.A named setFifteen languages,the same set theinterface offers.Plus oneexceptionOne language forspeech onlyOffered for dialogueand not for theinterface, so thetwo lists areseparate.How is itapplied?A setting, then amethodChosen per project,and performed as theshot is generatedrather than dubbedafter.
Fig. 1 Counts, sets, settings and methods are not comparable with one another, so the unit is printed beside each statement.
What is published about dialogue here, and the unit each statement uses. Recorded 2026-09-22.
StatementUnitWhat it lets a reader check
Dialogue in any of 15 named languagesA named setWhether one particular market is covered
Cantonese for dialogue onlyOne language, one directionThat speech and interface sets can differ
Set per projectA setting, not an inventoryThat the choice is made before generation
Performed as the shot is generatedA methodWhich pipeline a production is buying

Inclusion rule. Every dialogue statement on the vendor's own pages, with the unit it is expressed in, because counts, sets, settings and methods are not comparable. Order. The set first, then the exception, then the setting, then the method.

1A sixteenth language in one direction only

Cantonese is offered for dialogue and not for the interface. That asymmetry is the most informative thing in the cell: it shows the two lists are maintained separately rather than one being generated from the other.

It is also the only case in this register of a language appearing in an output column and not in the site column at the same vendor. Everywhere else the output columns are either empty or, at most, a restatement of the interface list.

2Per project is a smaller promise than per character

The setting is described at the level of a project. A series whose characters speak different languages is not addressed by that, and nothing on the pages read says whether a per-character choice exists.

Recording the unit matters here. A named set of fifteen with a project-level switch is a different product from fifteen voices a director can assign scene by scene, and the published material supports only the first reading.

3A method claim, recorded as a method claim

The vendor describes the chosen language being spoken while the shot itself is generated, rather than a translated track being laid over finished footage, and states that no separate dubbing step or lip-sync patch follows.

That is a claim about how the pipeline works, not about how convincing the result is, and it is recorded as the vendor's own description. It matters commercially because a production planning a dubbing pass is budgeting for a different vendor list than one that is not.

4Sources

Read from the SceneMixer languages guide. The column itself is described on dialogue language, and every cell SceneMixer fills is on its tool page.

5The same column, tool by tool

Voice languages, tool by toolOne column at a time, all 18 tools beside each other, SceneMixer marked. A named set is drawn filled; the register does not rank sets by size. Recorded 2026-09-22.Voice languages, tool by toolVoice languagesCapCutCapCut — Voice languages: No list publishedD-IDD-ID — Voice languages: 120+, count onlyFlikiFliki — Voice languages: 91 named, plus 117 dialectsHailuoHailuo — Voice languages: No list publishedHeyGenHeyGen — Voice languages: Two named lists, no totalHiggsfieldHiggsfield — Voice languages: No list publishedinvideo AIinvideo AI — Voice languages: No list publishedKling AIKling AI — Voice languages: Five, count onlyLTX StudioLTX Studio — Voice languages: No list publishedPikaPika — Voice languages: No list publishedPixVersePixVerse — Voice languages: No list publishedRask AIRask AI — Voice languages: 135+, count onlyRunwayRunway — Voice languages: No list publishedSceneMixerSceneMixer — Voice languages: 15, plus Cantonese for dialogueSynthesiaSynthesia — Voice languages: 143 namedVEEDVEED — Voice languages: 29 dub-to, 72 detectableVidnozVidnoz — Voice languages: 100+ and 140+, counts onlyViduVidu — Voice languages: No list published
Fig. 2 One column at a time, all 18 tools beside each other, SceneMixer marked. A named set is drawn filled; the register does not rank sets by size. Recorded 2026-09-22.
Every tool in the register on the voice languages column, with SceneMixer marked. Recorded 2026-09-22.
ToolVoice languages
CapCutNo list published
D-ID120+, count only
Fliki91 named, plus 117 dialects
HailuoNo list published
HeyGenTwo named lists, no total
HiggsfieldNo list published
invideo AINo list published
Kling AIFive, count only
LTX StudioNo list published
PikaNo list published
PixVerseNo list published
Rask AI135+, count only
RunwayNo list published
SceneMixer15, plus Cantonese for dialogue
Synthesia143 named
VEED29 dub-to, 72 detectable
Vidnoz100+ and 140+, counts only
ViduNo list published

Inclusion rule. Tools with a public English site selling AI video generation or AI video dubbing. Site languages count hreflang alternates served from the host being read; x-default and alternates pointing at another host are not counted, for every vendor alike. Order. Alphabetical by tool name.

Neighbouring cells: Rask AI: dialogue language and Synthesia: dialogue language. All of them together: the cell index and the register table.

  • Voice languages
    Spoken dialogue is set per project to any of the 15, with Cantonese a 16th option for dialogue onlyset per projectSceneMixer, languages guide / recorded 2026-09-12
  • How the dialogue language is applied
    The vendor states the video model performs the line in the chosen language while it renders the shot, with no separate dubbing step and no lip-sync patch afterwardsSceneMixer, languages guide / recorded 2026-09-12